Recent entries in the long-running franchise have appeared to blur into one in a different, but publisher 2K Sports is quick to point out a ton of differences that indicate otherwise.

First up will be the visuals. In previous decades, 2K was taken to work for quirky personality models and stiff animations. WWE 2K18 appears to improve on previous iterations. For the most part, characters like the Rock and Goldberg seem as you would expect, featuring slick entrances and signature movesets. In-game, they are polished renditions of those wrestlers you understand and love. But this will not extend to everyone on the roster. Most importantly, The Undertaker and Ultimate Warrior both fall short, because their entries appear about the rougher side, with strange hair animations and faces which look like approximations as opposed to accurate representations. If this was not sufficient, wrestlers in menus appears like cutouts superimposed on backgrounds. They look unpolished, which takes away from the entire affair.

Playing on a PS4 Guru sew unit, battling in the ring seems to be at 60fps but exiting the ring or straying away from the opponent – which contributes the match to embrace a split display – sees a perceptible drop in frame rate.

Despite this, it does not impact the gameplay adversely as it remains fluid in which it counts – while you pummel your opponent into submission. Reversals are simple to pull off and therefore are a whole more practical than they have been in previous entries, while the grapple-based gameplay isn’t hampered by awful screen-tearing we have seen last year.

Another place where Take-Two claims that there are improvements is in WWE 2K18’s remark. It’s on-point for the most part, however there were a few minutes where a punch has been described as a kick, and a few wrestler titles were erroneously mentioned.

Other new inclusions would be the path to Glory style, which lets players participate in the video game equivalent of a pay-per view event stretched within a couple of days. This allows players finish a ton of challenges, like pushing their opponent’s mind by means of a table, to get a shot at being in the path to Glory’s main event. Winning Road to Glory gives you cosmetic rewards for bragging rights. Given this manner’s always online character, we were not able to test it out in the demo occasion.

The sport has microtransactions, however they’re limited to a characteristic named MyPlayer – it’s the bridge between the MyCareer (WWE 2K18’s single-player campaign) and Road to Glory manners. Here, loot boxes of 3 kinds – bronze, silver, and gold, permit you to gain boosts, items, and motions.

Since it stands WWE 2K18 appears to be a visible improvement over its predecessor in center regions in which it matters. It’s less a drastic improvement as a year ago, however, it’s a half-step in the right direction.