If you fire up Destiny 2 for the first time, it shows off your feats from the previous match which is a nice touch. Like before, you’re playing as a Guardian – a souped up power ranger who can shoot distance magic from your finger tips, and summon force fields at will. Similarly, you can choose between its three classes – Warlock, Titan, and Hunter, each with their own unique skills and abilities.

Destiny 2 Review

Destiny 2 begins with your city under siege from the match big baddie, Dominus Ghaul. Before you know it, you are stripped of all of your powers and are forced to regain them until you’re able to take the fight to Ghaul along with his military.

The idea of needing to regain your powers after having them to the epilog – much like the Metroid Prime games – is a fun premise, however, Destiny 2 does not spend too much time on this idea. Instead, you get your powers back only ten minutes later thanks to extremely convenient narrative components. Choosing to say “this is the destiny” makes Destiny two’s much-hyped storytelling chops, surprisingly pedestrian.

However this matters little if you are interested in taking down hordes of disposable aliens, and Destiny 2 serves up them in droves. The gunplay is solid, with an adequate amount of recoil out of hand cannons, wisps of smoke from rocket launchers, and punchy auto-rifles which makes putting a bullet between the eyes of its many enemies a cure. It’s another thing altogether that there is very little difference in enemy variety in contrast to the last match, which old-timers can find annoying.

In terms of mission structure, you’ll visit a new location, finish a quest until you can explore it freely – allowing you to partake in events and side-missions known as Adventures, rinse and repeat for around 12 hours. The levels themselves are varied fare, from floating platforms on the moon Titan to underground installations, and they are fantastic to check out. Strong art direction matches gorgeous graphics, making Destiny 2 quite the looker.

Further strengthening its production values are music and voice acting. The latter has solid performances through and during while the former might not have the legendary Marty O’Donnell in the helm, you won’t notice – mixing familiarity with only enough difference as warranted for a sequel.

Although the game looks great and has exceptional gunplay, it’s also got a huge share of concerns. For one, gliding as a warlock feels broken, so expect a whole lot of trial and error to find beyond vast chasms. In addition to this, respawning has major issues. Multiple times we had been brought back to life a few checkpoints ahead of where we’re supposed to be. This was problematic because we could not advance further because we hadn’t cleared previous areas, that were now inaccessible since the match pushed us so far ahead. As were the jumps to a black screen prior to a cut-scene, making events not look as cohesive or fluid as they could be. These weren’t the only issues that sensed jarring either.

The other big problem is Destiny 2’s micro transactions. There’s the cosmetic type, asking you to pay to change the color of every piece of armor – something the first game didn’t do. Previously one shader could be used multiple times across all your armor. Therefore, if you aren’t keen on paying, you need to hope the game grants you all of the shaders you want, which is unlikely since they’re randomly generated. Given how the Destiny community loved shaders and the customisation they brought in the first game at no cost, it’s tragic to see Bungie and Activision resort to this.

What is worse though will be the addition of microtransactions which are seemingly pay-to-win. They allow you to enhance your health regeneration, and also the rate at which you can use your special abilities or grenades. Call us old-fashioned, but these have no place in a game that has a starting price of Rs. 4,199 ($60 in the US), which will be encouraged with paid content packs throughout the years.

Rather than pay for the match and its own season pass, we would recommend checking out Destiny 2’s base game if you’re interested in bothering, considering Bungie and Activision’s strategy to monetization.

Aside from the single-player campaign, you will find co-op modes with Strikes and Raids (going live from September 13), along with the Crucible that allows for player versus player combat. For the most part, the internet code held up nicely in these sections, and despite bulk reports of PS4 Experts crashing, we faced no such issue during our time with the match.

Right now, Destiny 2 does a fantastic job of improving on the advantages of the original game together with bringing several fresh additions to the table. However, not all of these are good or warranted, marring what could have been an ideal sequel.


  • Fantastic gunplay
    Amazing music
    Slick visuals
    Disadvantages: Bugs
  • Bugs
    Pay-to-win micro transactions